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It’s no small feat for Santa Monica Studio to release another equally massive adventure after God of War in 2018, which is regarded as one of the best action-adventure games of the past ten years. This follow-up to the PlayStation 4 masterpiece not only met but also excelled expectations in every way possible. God of War Ragnarok is a fantastic thrill trip from beginning to end, with powerful storytelling, gory brutality that only Kratos can unleash, and excellent worldbuilding in a fun environment.

Intriguingly expanding on the 2018 game’s experiment with altering the God of War template, Ragnarok. Expanding your fighting options, enhancing the already excellent script, and focusing on those heartfelt moments that fans will enjoy allowed Santa Monica Studio to build on a solid foundation and achieve a stunning level of success.

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For all, Ragnarok has arrived.

It’s difficult to discuss the plot of God of War Ragnarok because every detail, from the character names to the resolutely cinematic boss fights, feels like a potential spoiler. A few years have passed since the events of the God of War video game from 2018, and Freya is still relentlessly hunting the father and son duo throughout Midgard. Atreus and Kratos’ relationship has strengthened since then, and it shows within the first few minutes. As Atreus grows older and becomes more determined to discover who he is and his greater purpose, their later conversations as father and son become increasingly important.

In Ragnarok, Kratos’ journey is just as captivating as everyone else’s, as the notorious god-killer struggles with both who he wants to be and who he was. He wants to leave that life behind and never want to be someone else’s monster again. Thanks to Christopher Judge’s outstanding portrayal, the struggle he carries throughout the story is visible in every aspect of his persona.

With a few more years added, the narrative shows a logical progression from the conclusion of the previous game. Although they have issues with one another that keep them at odds throughout their adventure, Kratos and Atreus get along great and the gameplay reflects that. The dynamic of a father respecting the road his son must take, even if it’s not the only one he planned, underlies their differences; expect less snark from Atreus and less squabbling from Kratos.

In Ragnarok, Kratos’ journey is just as captivating as everyone else’s, as the notorious god-killer struggles with both who he wants to be and who he was. He wants to leave that life behind and never want to be someone else’s monster again. Thanks to Christopher Judge’s outstanding portrayal, the struggle he carries throughout the story is visible in every aspect of his persona.

With a few more years added, the narrative shows a logical progression from the conclusion of the previous game. Although they have issues with one another that keep them at odds throughout their adventure, Kratos and Atreus get along great and the gameplay reflects that. The dynamic of a father respecting the road his son must take, even if it’s not the only one he planned, underlies their differences; expect less snark from Atreus and less squabbling from Kratos.

Throughout the voyage, other characters have made equally significant development. As our protagonists seek for Tyr, we learn more about Freya and how she lives with Baldur’s passing. Her story really justifies the dramatic conclusion of the previous game. As with any lead character, we care about the supporting cast as well, and their individual stories are compelling from beginning to end. The writing is a masterclass in how to create people and depict their development in a plot that is always changing. Some subtleties might be missed by anyone who didn’t experience the first game or the narrative weight it had. In light of this, Ragnarok is the Return of the Jedi for the God of War series; I do not suggest beginning with this one.

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