Hi this is Roblox apeirophobia wiki guide for level 7 to level 12.
Level 7:
To make it through this level, you must find and input the correct sequence of colored orbs into the computer. If you input the correct sequence, the computer will output a four-digit code. Use this code to unlock the door at the back-left of the library. You will then need to navigate a series of vents and use codes found in a book near a locked door to progress. Finally, interact with the computer and type “Y” into the text box to open a vent leading back to the library’s main room. The level’s exit will then be accessible at the back-right of the library.
Level 8:
This level features the Skin Stealer, an entity that can see through walls. To avoid it, you must use lockers to hide when necessary. Follow these steps to progress: take a right at the branching hallway, take a left at the dead end, take another left and then a right, continue forward until you reach a dead end and take a right, take a right and continue forward in the chair room until you see an exit to the left, take the exit to the left, take a right and then a left, go straight down the hallway until you reach a locker at the end, use the locker if necessary and take the hallway to the left, sprint down the hallway until you see a green light, take a right and then a left, and finally take the hallway with the red light to reach the exit.
Level 9:
This is a pool-based level with no entities. To progress, you must locate and approach a series of colorful slides.
Level 10:
This level features the Hound, an entity that can hear you. To avoid it, you must be quiet and use lockers to hide when necessary. Follow these steps to progress: take a left at the branching hallway and go straight until you reach a dead end, take a right and continue forward until you see a locker on the left, use the locker if necessary and take the hallway to the left, continue forward until you reach a room with a computer, interact with the computer and type “Y” into the text box to open a vent leading back to the library’s main room, and finally take the exit at the back-right of the library.
Level 11:
This level features the Mimic, an entity that can disguise itself as objects in the environment. To progress, you must find and interact with a series of objects in the correct order. The objects will be marked with symbols, and you must use the symbols to determine the correct sequence.
Level 12:
This is a puzzle-based level with no entities. To progress, you must solve a series of puzzles by manipulating the environment and using objects in the correct way.