Given that Batman consistently ranks among the best in several categories, The Dark Knight is one of MultiVersus’ best characters. He can move fast between locations thanks to his grappling hook, and his potent uppercut can easily knock opponents out.

The renowned Batarang is the first attack we’ll list in this manual. Holding down the square button causes the projectile to launch forward (or X on Xbox). The weapon then drops to the ground, ready for you to pick it up. Only around 4% of the damage is done. This is a good attack to use early in a fight, and once your opponent has recovered from it, you may finish them off with a conventional punching combination. The batarang can be used in the air as well, and it can weaken an enemy. Punching combinations that go forward or backward and square (X) are common. The enemy will be lifted into the air with this combo if you press the same button three times. and the final uppercut of this combo will throw the opponent into the air. They can be eliminated by this combo whenever their percentages are high. In order to complete this attack’s double hit combination, you should additionally execute a second uppercut into the air by pressing up and square (X). A deadly drop kick that can send opponents into the abyss can be produced by moving forward or backward and pressing square (X) while in the air. An uppercut that can be delivered on the ground is the up and square. Holding it back will increase the punch’s force. One of the best ways to eliminate your opponent from the ring is to do this.

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An uppercut that can be delivered on the ground is the up and square. Holding it back will increase the punch’s force. One of the best ways to eliminate your opponent from the ring is to do this. The final ground strike is a slide, which may be executed by crouching and pressing square (or X on Xbox). This can detract from others’ rash attacks that certain players keep making and surprise opponents who anticipate an onslaught from above. You can either hold the assault for a longer, firmer slide or just tap it for a shorter slide. It only performs at a rate of about 4% on its own, but Batman is so swift that he could create a simple combo for you.
accompanied by a typical punching manoeuvre. Batman may use the down and square (X) move to great effect in the air. Get someone off the edge, then utilize this attack to quickly spike an adversary. One of the detective’s best manoeuvres is this one.
The Bat-Bomb is a neutral special attack that Batman can use by pressing the triangle button (or Y on Xbox). You can press it to make his hand glow yellow. Any strike that hits an opponent in the right moment will attach the Bat-Bomb to it. When the swift three-second countdown expires, your opponent will launch himself or herself into the air for a brief distance. At this point, you should throw them an air combo to launch them into the upper atmosphere. After a Bat-Bomb assault, you can use an effective uppercut move akin to the Shoryuken to assist you take out a target. To give a swift or stronger strike into the air, tap or hold the triangle button (Y) while moving up on the thumbstick. This is Batman’s best course of action.
Press triangle (Y) to release the grappling hook as you go sideways. It can be used as a means of transportation to get from one location to another or as a surprise attack weapon against an adversary. In addition, if your buddy needs assistance, you can zip to them using the grappling hook on their body. You might be able to hook up with one enemy to help them make the best of a bad circumstance. This move is also usable in the air. Batman will give up his Smoke Bomb by hitting triangle (Y) while holding down the mouse button. He can conceal himself in the smoke, so perhaps you can use this opportunity to get a covert hit on an adversary. You can also slow down your adversary within this muddle. This button combination will launch a powerful dive kick while in the air that can also be used to spike opponents. If someone is following you in the sky, use this.

The best benefits for Batman
If you offer The Defender of Gotham the correct advantages, he can be a powerful character. To maximise your success in airborne combat when playing as him, follow these recommendations. Bouncerang, which increases the Weakened status impact that the Batarang has on your opponents. Using aerial combat, Batman’s air acceleration is increased by 10%. He will become more agile as a result, increasing his ability to successfully follow up attacks in the air at the wrong time. Batman can use Gravity Manipulation to increase his fall speed by 10%. Once more, this accelerates Batman even further and increases his likelihood of dodging incoming blows. Batman’s air attacks that launch opponents skyward provide an additional 5% damage when using Up, Up, and A-Slay; Many of Batman’s moves, such as the Bat-Bomb, make good use of this bonus. The backup benefit of Slippery Customer could be added for Batman. Gaining a 10% longer invulnerability window for dodging could be quite beneficial for the hero if their opponents frequently spam attacks.