With Activision’s Call of Duty: Modern Warfare 2 and Call of Duty: Warzone 2.0 releasing in just a few months, players’ thoughts are racing. There are numerous opportunities when it comes to the franchise’s expectations of the next generation. As ideas for unique concepts that the developers may incorporate into these two new titles fly through our heads, we believe there are five ways that Modern Warfare 2 can finally leverage on the capabilities of the PS5 and Xbox Series X.
These two new games will be the first in a series of releases that will use a single, unified engine. Because it’s a new engine, there are numerous options for how powerful it can be, especially on next-generation technology. Here’s what we believe Activision could do to put these new systems to good use.
How Call of Duty: Modern Warfare 2 Can Improve Character Animations Smoother Than Before
To begin, as with any Call of Duty product released in the last decade, character animations during fights can be sluggish. Those in-game cinematic sequences in which a friend goes hand-to-hand with an enemy can be amusing at times. They move at a snail’s pace, and I believe that with a better engine, Activision might smooth up their animation movement a bit more, making it smoother and more life-like.
Modern Warfare 2’s graphics are more vibrant.
Though we saw a glimpse of Call of Duty: Modern Warfare 2’s campaign gameplay during this year’s Summer Games Fest, this isn’t the game’s final form. This title has the potential to put the capabilities of both of these new consoles to the test by pushing the boundaries of what players anticipate in terms of lighting, shadows, and textures. The last several Call of Duty titles have looked incredible, therefore Activision will want to show off this technology in the best way possible by aesthetically blowing those other titles out of the water.
The introduction of proper dynamic environments in Call of Duty
The reintroduction of dynamic maps is something showed off and discussed when Activision brings up Warzone 2.0. We’ve seen something similar in Call of Duty: Ghosts, but it was more of a gimmick than anything else. Both this title and Warzone 2.0 have the potential to have highly dynamic maps that can actually shift the tide of combat. Dynamic introduces the idea that no two matches will be the same, and this should be reflected in the final result.
Allow Warzone 2.0 to roam free.
Multiplayer, and more specifically, Warzone, are greatest when they’re loaded with chaotic moments: attackers from all sides shooting at you as you weave and drop into cover while distant fights explode. What better way to use this new engine, designed exclusively for next-generation technology, than to make Warzone 2.0 the ultimate insanity sandbox, complete with destructible buildings, dynamic weather, and mid-match interaction events akin to the Nakatomi Plaza in the Verdansk map?
Prioritize the Call of Duty Next-Gen Experience
The only way for Activision to truly optimize this engine, Warzone 2.0, and, most critically, Modern Warfare 2 is to prioritise next-generation systems. Warzone has experienced visual hangups as a result of this exact issue, and it would be in the games’ best interests to allow previous-gen consoles to play while limiting their experience with visual nerfing and gameplay variances. Call of Duty did something similar in the past with Black Ops 3 in 2015, when gamers were still transitioning from the PS3 and 360. While that example is a little out of date, EA just did something similar with Battlefield 2042, limiting some of last-gameplay gen’s features.
Whatever Activision and its developers do, Modern Warfare 2 and Warzone 2.0 will be easy pitches for ravenous Call of Duty enthusiasts. However, if they have the wisdom to learn from prior mistakes, these two games have the potential to be among the best CoD titles that players have ever seen.